Batman arkham vr
On our wishlist too would be tighter batarang mechanics (making us of more accurate VR controller tracking on Vive and Rift) to make the game more challenging and skill based the batarang throws in the PSVR version were rather forgiving, likely due to the less accurate Move controllers. We don’t expect the game to play much differently on the Vive and Rift, though it’s likely that the UE4 foundation will scale well on PC, offering a big jump in graphical fidelity.
#BATMAN ARKHAM VR SERIES#
This week’s news that the game is coming to the Rift and Vive is a good sign however, suggesting that positive sales on PSVR have lead stakeholders to believe that a release on the leading desktop VR headsets is worth their while. Rocksteady is bringing the Batman: Arkham series to PlayStation VR with Batman: Arkham VR, coming October 2016 in time for the PlayStation VRs. Sadly, after the game’s launch back in October alongside PSVR, we haven’t heard any further plans for the first VR-enabled Batman game from developer Rocksteady Studios or publisher WB Interactive Entertainment. And while the length of the game and underwhelming “combat” left us wanting, on the whole it was an impressive starting point for what we hoped would become episodic installations that would let us further explore the dark underbelly of Gotham. The game also managed to be very comfortable thanks to a thematically driven use of Batman’s grappling hook as a well paced teleportation mechanic. We praised Batman: Arkham VR on PSVR for its attention to detail and highly interactive environments.
Built on Unreal Engine 4 and well optimized for PSVR, it’s also one of the system’s best looking games. Original Artilce: Batman: Arkham VR has placed consistently in the top 10 most downloaded PSVR titles since the headset’s October 2016 launch. The SteamVR version of the game lists support for both the Vive and the Rift, though it still isn’t clear if the Oculus version of the game will use the native Oculus SDK, nor is it clear if the game will also be released on Oculus Home.
#BATMAN ARKHAM VR UPDATE#
Update (4/4/17, 10:43PM PT): The Steam page for Batman: Arkham VR reveals that the game will be priced at $20, and includes a few new screenshots (added to the article below). On Steam, the game presently holds a 79% positive rating, while on Oculus it holds a 4.25 out of 5. Batman: Arkham (also known simply as Arkham) is a series of action-adventure video games based on the DC Comics character Batman, developed by Rocksteady Studios and WB Games Montral, and published originally by Eidos Interactive and Warner Bros. Initial customer ratings on SteamVR indicates much the same as we found in our review of the PSVR version: very good content but much shorter than we’d have liked, with a number of buyers unhappy with the length:price ratio. The SteamVR version supports both the Vive and Rift, while the Home version (of course) supports the Rift.
Update (4/25/17, 2:53PM PT): Batman: Arkham VR has launched on both SteamVR and Oculus Home.
Developer Rocksteady has launched the game for the HTC Vive and Oculus Rift. Batman: Arkham VR is a Virtual Reality game taking place in the Batman: Arkham Series, after the Jokers plot in Batman: Arkham City, but before the events. Batman: Arkham VR (2016) is one of PlayStation VR’s top games, and an exclusive too, until now.